
#ifndef PLAYER_HARD_SCRIPT_H
#define PLAYER_HARD_SCRIPT_H

#include "ScriptMgr.h"
#include "Common.h"


class PlayerHardScript : public PlayerScript
{

public:
    PlayerHardScript() : PlayerScript("PlayerHardScript"){};

    
    void OnPlayerJustDied(Player* /*player*/)  override;

    void OnPlayerLogin(Player* /*player*/) override;

    void OnPlayerReleasedGhost(Player* /*player*/) override;

    void OnPlayerResurrect(Player* /*player*/, float /*restore_percent*/, bool /*applySickness*/) override;

};

#endif
